Flutter
Flutter development for one product on both mobile stores
Flutter is how we ship one mobile product to iOS and Android when the screens and behaviour can be shared without fighting the platforms. It is not an automatic choice for every app, and the comparison with React Native is a product decision, not a tribal one.
- Shared mobile client
- Release engineering
- API integration
- Field-ready behaviour

What we build
Customer apps and field tools with a shared design, talking to an API you can also use from the web admin. We include build signing, store tracks, and crash visibility. Offline behaviour is designed only for the tasks that happen without signal.
When native or React Native wins
Deep platform integration or an existing Swift and Kotlin team points to native. A company already invested in React points to React Native, which our other page and the comparison guide cover. Flutter wins when you want a consistent UI and a team ready to own Dart.
Flutter when one mobile codebase is honest
Flutter fits
- iOS and Android from one team
- A product UI you can accept in Flutter’s model
- Stores the company owns
Choose native when
- A device feature is the product
- You only need one platform
- The team is already deep in Kotlin or Swift
What changes a Flutter app
Offline
Same question as any app: conflict and sync, not only a local box.
The web
Flutter web is a choice, not a free third product.
The plugins
Each device plugin is a dependency you will have to upgrade.
Before a Flutter app
- 01
Both stores
Confirm you need iOS and Android from one team.
- 02
Device features
The list that might force native code.
- 03
Offline
Yes or no, because sync is the product if yes.
- 04
The accounts
Company-owned store accounts.
Marks Flutter is justified
- 01
One codebase is the point
iOS and Android share the product because the UI and the team call for it.
- 02
The device task works
The field job was tried on a real handset, including a weak network if that is the site.
- 03
Store accounts
Listings sit on company accounts.
- 04
Limits are written
Where a platform feature needs a native piece, that piece is named.
What we build
Shared mobile client
One product, two stores, with platform differences called out rather than ignored.
Release engineering
Flavours, signing, and a path to a tester’s phone in the first weeks.
API integration
Auth, errors, and retries that match the backend contract.
Field-ready behaviour
Camera, location, or a queue, only when the job needs them.
Related reading
Questions we hear
Is Flutter cheaper than two native apps?
Usually, when the product can be shared. It is not half the cost of two fully native, heavily platform-specific apps, because design, API, and store release do not disappear. The cost guide and the Flutter versus React Native article go into this.
Can you add Flutter to an existing native app?
Sometimes, as a module. It is not always simpler than continuing native. We look at the app before recommending it.
Who owns the store accounts?
You do. We will not ship a client product under a personal developer account.



